Healer

Locations:

Price: 0 G
Sellback: 0 Gold
Weapon Damage: 100%, 2.0 speed
Description: Healers are servants of good who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a groups victory or doom.
Special Effects:

  • Healers regain mana through two of their abilities:
    • When "Healing Word" is cast on a friendly target, any damage taken by that target returns mana to the Healer
    • When "Energy Flow" is cast on a hostile target, any strike that lands on this target returns mana to the Healer

Notes:

Thanks to Pryde.


Skills:

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.


Healing Word
Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.


Heart Beat
Rank Needed: 2
Mana Cost: 12 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Deals 10% of current HP plus moderate magical damage to the target.


Energy Flow
Rank Needed: 3
Mana Cost: 5 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds.


Pure Hearted
Rank Needed: 4
Type: Passive
Description: Increases healing by 10%


Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%


Clear Mind
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 20 Seconds
Type: Magical
Description: Reduces friendly target's Mana cost by 50% for 10 seconds.


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